본 게시글은 저자로부터 PlusPDA.com사이트에 게시하는 것만 허가 받았기에 링크만 남겨 둡니다.
경제에 관심 있으신 분들은 꼭 읽어 보세요.
Monday, August 31, 2009
CNSinfo / 기업 내부자 매도거래 비율 30배 증시, 누가 어떻게 움직이나(9/1)
Life紙에서 선정한 유연한 피겨 스케이터 사진
Life紙에서 선정한 피겨 스케이터들입니다.
우리나라의 김연아 선수와 김나영 선수도 있네요.
개인적으로 선정된 사진이 마음에 들지는 않네요…좀 예쁜 사진으로 올려주지…
미국 / Caroline Zhang
미국 / Alissa Czisny
일본 / Shizuka Arakawa
미국 / Tanith Belbin and Benjamin Agosto
한국 / 김연아
영국 / Sinead Kerr and John Kerr
일본 / Nobunari Oda
러시아 / Yuko Kavaguti and Alexander Smirnov
일본 / Miki Ando
일본 / Cathy Reed and Reed
독일 / Annette Dytrt
일본 / Miki Ando
중국 / Dan Zhang and Hao Zhang
미국 / Sarah Hughes
중국 / Huang Xintong and Zheng Xun
한국 / 김나영
중국 / Yan Liu
폴란드 / Joanna Seluj and Mateusz Chruscinski
한국 / 김연아
일본 / Mao Asada
러시아 / Jana Khokhlova and Sergei Novikski
캐나다 / Joannie Rochette
일본 / Nobunari Oda
출처: Incredibly Limber Figure Skaters - Photo Gallery, 23 Pictures - LIFE
오늘의 유머
A little girl asked her mother for a dollar to give to an old lady in the park. Her mother was touched by the child's kindness and gave her the required sum.
"There you are, my dear," said the mother. "But, tell me, isn't the lady able to work any more?"
"Oh yes," came the reply. "She sells candy."
무선인터넷 1GB 사용량은 500만원?
LGT에서 무선인터넷 통합요금제인 ‘OZ 알짜 정액제’를 출시했습니다.
OZ 알짜정액제는 고객들이 주로 찾는 최신 유료콘텐츠 등을 별도 정보이용료 없이 1GB까지 이용할 수 있는 요금제입니다.
특히 실시간 증권정보 서비스를 제공하는데 주식거래가 가능한 서비스라고 하네요.(거래 수수료가 얼마나 될지는 몰라도…)
무선인터넷 요금제가 SK, KT 모두 실 사용하기 적당한 요금제가 없던 것에 비하면 그래도 많이 좋아진 것이라고 생각됩니다만, 기사 내용 중에 제공되는 1GB 용량이 기존 요금제 기준으론 500만원에 해당하는 이용량이라는 부분이 있습니다.
기사의 의도는 기존에 500만원이나 하던 이용료를 내지 않고 무료로 사용할 수 있는 획기적인 요금제라는 홍보성 발언이겠으나, 정말 기가찰 노릇이 아니라고 할 수 없습니다.
1GB 사용량이 500만원이라는 것이 말이 됩니까?
이렇게 비 현실적인 데이터 요금제가 빨리 현실적인 가격이 책정되어야 겠습니다.
여담으로 여러분들의 수입 대비 통신비는 얼마나 되는지 계산해보셨어요?
무선인터넷도 가정에서 사용하는 일반 인터넷 요금에 통합되어 저렴하게 사용할 날이 오겠죠?
Sunday, August 30, 2009
CNSinfo / 9월 조정론 현실화 된다면 그 깊이는?(8/31)
본 게시글은 저자로부터 PlusPDA.com사이트에 게시하는 것만 허가 받았기에 링크만 남겨 둡니다.
경제에 관심 있으신 분들은 꼭 읽어 보세요.
신종 플루의 확산과 손 세정제 그리고, 비누
요즘 신종 플루(돼지독감)이 유행이다 보니 전례 없던 일들이 많이 생기고 있습니다.
오늘은 대형 마트에서 손 세정제 물량이 부족하여 1인당 1개씩만 팔더란 이야기가 들리네요.
그러면 손 세정제는 과연 효과가 있는 것일까요?
우리가 지금껏 사용해오던 비누로는 안 되는 것일까요?
또, 항균비누는 뭔가요?
주가가 사람들의 공포를 먹으며 상승하듯이 신종 플루라는 공포가 손 세정제, 향균비누와 같은 특수한 제품들을 없어서 못 팔정도로 만들고 있네요.
아래 ‘향균비누’에 관한 기사를 보세요. 손을 자주 씻어야 하는 것은 당연한 일이지만, 향균비누의 효과가 있는지에 대한 의문과 오히려 향균비누를 사용함으로서 면역력이 떨어질 수 있다는 우려가 있습니다.
신종 플루 예방의 가장 좋은 방법은 맹물로 손 씻어라
위의 기사들 처럼 신종 플루의 예방법은 자주 손을 씻는 것입니다만, 맹물로 씻거나 비누로 씻으라고 이야기 하고 있습니다.
손 세정제 부작용
어쨌건 위생이 중요한 지금이지만, 굳이 손 세정제를 찾지 마시고 흐르는 물에 비누로 씻는 것이 가장 최선의 방법이 아닌가 생각됩니다.
티스토리(Tistory) 블로그에 애드센스(AdSense) 삽입하기
구글 애드센스(Google AdSense) 많이들 사용하시죠.
어떤 블로그 서비스(파란 등)에서는 간단히 삽입 할 수 있고, 어떤 서비스(네이버 등)는 전혀 사용 못하게 되어 있기도 하고 복잡합니다.
다른 블로그는 일단 접어 두고 티스토리에서 애드센스를 삽입하는 방법을 알아보겠습니다.
- 글 제목과 본문 사이에 애드센스 삽입하기
- Tistory의 관리자 모드로 접속합니다.
- 관리자 모드에서 스킨 – HTML/CSS 편집으로 이동합니다.
- HTML/CSS 편집 화면에서 ‘</div><!-- titleWrap close -->‘를 찾습니다. (브라우져에서 CTRL + F 로 찾으시면 편합니다.)
- </div><!-- titleWrap close --> 와<div class="article"> 사이에 준비한 AdSense 코드를 삽입합니다.
- 확인하기
- 사이드 바에 애드센스 삽입하기
- 위의 그림처럼 오른편 사이드 바의 최근에 달린 댓글과 최근에 받은 트랙백 사이에 애드센스를 삽입해 보겠습니다.
- 위의 예에서와 마찬가지로 HTML/CSS 편집으로 이동합니다.
- ‘최근에 달린 댓글’을 찾습니다.
- 형식을 보니 <s_sidebar_element>로 묶여 있습니다.
- 애드센스 광고를 같은 형식으로 삽입합니다.
- 확인하기
마야 튜토리얼(Maya Tutorial)
For Beginners
Box Modeling a Male
Brief tutorial on the box-modeling technique.
Low Poly Character
In this tutorial, you will see how to create a low poly character in 3D.
Real-Time Character Modeling
Modeling a real-time character.
Subdivision Surfaces
Use subdivision surfaces to model a character in Maya.
Face
This video tutorial teaches you how to model a face in Maya using polygons.
Texture Map NURBS Dragon
This tutorial teaches you how to paint 3D texture maps onto a NURBS dragon model.
Layered Texture
In this tutorial, you learn how to use the alpha channel of your projected image to “stencil” your image over or under other images in your geometry using a layered shader.
Fur
Basic tutorial on Maya fur.
Tree
Create a realistic tree in Maya.
Grass
Creating simple grass in Maya.
CG Nature
This tutorial shows you how to make terrain, trees and grass using Maya.
Realistic Ear
This tutorial shows you how to model a realistic human ear.
Human Anatomy UV Coordinates Setup for Texturing
Learn how to create your UV texture maps correctly so that they don’t blur or stretch.
Coin
This tutorial shows you how to create a very realistic coin using Maya.
Keroro Gunso
In this Maya tutorial, you learn how to model Keroro Gunso.
Coffee cup
This tutorial shows you how to create a coffee cup in Maya.
Screwdriver
This is a basic modeling tutorial that teaches you how to create a screw-driver and then use Final Gather to render global illumination, HDRI and depth of field.
Onion
Create a realistic-looking onion in Maya.
Mud Effect
Tutorial on creating a dynamic mud effect in Maya using soft body.
Wine Glass
This video tutorial teaches you how to model a wine glass in Maya.
LCD Monitor
In this tutorial, you learn the basic modeling of an LCD monitor in Maya.
Toilet
Tutorial on modeling a simple toilet in Maya.
Cigarette Box
In this tutorial, you learn basic modeling and UV mapping for a cigarette box.
Tea Cup
In this tutorial, you learn how to model and texture a tea cup.
Space Ship
Learn how to model a space ship.
Airplane
Video tutorial shows you how to model an airplane in Maya.
Tarantula
Tutorial shows you how to model a tarantula in Maya.
Paint Geometry Tool
The Paint Geometry Tool can be very useful when adding anything that needs to be duplicated and randomized across a given surface. In this tutorial, you learn all the basics of Maya`s Geometry Tool.
Using Bump Map to Sculpt Details
Rendering Wireframe
This tutorial shows you how to render wireframes on top of 3D models.
Subsurface Scattering
Simulating subsurface scattering with Mental Ray.
3D Cloud Shader
Create a realistic cloud in Maya using fluids.
Light Lamp
Creating a realistic lamp light using Maya.
Mental Ray Studio Lighting
This tutorial teaches you how to achieve a basic studio lighting setup with Maya and Mental Ray, using a single HDR image and Final Gather.
Maya Optics
A brief explanation of how lighting works in Maya and how it is different from physical real-world lighting.
Getting Started With Mental Ray`s Final Gather
Basic guide teaches you how to use Mental Ray’s Final Gather to render a model.
Light
A detailed tutorial on lighting in Maya.
Studio Lighting in Autodesk Maya 2009
Tutorial gives brief explanation on studio lighting in Maya 2009.
Image-Based Lighting
In this video tutorial, you learn how to create shadows under an object with a photorealistic image in the background.
HDRI in Mental Ray
This tutorial demonstrates how to use HDRI to achieve photorealistic rendering in Maya.
Realistic Lighting with LDRI Images
Chrome Car Rims
This tutorial guides you through the process of creating realistic-looking chrome car rims.
MapCreation in Maya 2009
Video examines how, using Maya 2009’s new render pass features, we can easily export a normal map from high poly geometry.
Realistic Glass
This tutorial explains three methods of creating realistic glass in Maya.
Tire Cover
This tutorial shows how to model difficult rotating objects.
Cable
In this tutorial, you learn how to make a simple NURBS cylinder behave like a real cable, affected by gravity, elasticity and other real-life physical forces.
Hair styles with Maya fur
In this tutorial, you learn how to create various hairstyles with the Maya fur plug-in.
Dynamic Telephone Cord
This tutorial shows you how to create a dynamic telephone cord using Maya Hair.
Crowd
Create a simple crowd in Maya with the help of the CrowdMaker Rendering Engine.
Cobblestone
This tutorial guides you through creating a 3D mesh in Maya that will be used for repeating material. It also includes instructions on how to create the model and then obtain a color map and normal map from the model.
Gear
This tutorial teaches you how to model and render a gear in Maya.
Sport Car Nissan 350-Z
Tutorial explains how to create 350Z’s body using polygonal modeling with blueprints in Maya.
Bee
This basic tutorial covers topics such as modeling, texturing, rigging, animation, rendering and particles.
Using Sun and Sky in Mental Ray with Maya
This tutorial demonstrates Sun and Sky system options in the Mental Ray Maya rendering engine.
Tire
In this tutorial, you see how to create realistic-looking sports car tire in Maya.
Candle Flame
Create a realistic candle flame in Maya.
Eye
Model and apply shaders to get realistic eyes.
UV mapping Techniques
This tutorial shows most of the UV mapping techniques and tricks of Maya software.
Water from Particle
Learn how to create realistic water, with effects, from Particle in Maya.
Pillow with ncloth
Maya ncloth provides excellent ways for CG artists to create realistic clothing. It simulates real-life factors such as forces acting, friction, rigidity, glue strength, pressure, tearing surfaces, etc. This video tutorial teaches you how to use ncloth to create a pillow.
Controlling Fog Density
Create and control a fog effect in Maya.
Optimized Caustics in Maya Mental Ray
In this tutorial, you learn how to make fast and optimized caustics effect with Maya and Mental Ray.
Coca-Cola Bottle
Modeling a Coca-Cola bottle in Maya.
Shelves And Mel scripts
Mel is a scripting language for Maya that is similar to C. Using Maya’s Mel scripts, you can link objects, loop an action, simulate real-world dynamics and do many other things. This tutorial teaches you how to make shelves and create Mel scripts to speed up repetitive tasks.
Tank
This tutorial focuses on making tank treads using Mel scripts.
Making eyelid rig with driven keys and expressions
This tutorial teaches you how to create an eyelid rig with driven keys and expressions.
Growing Flowers
In this tutorial, you see how to create a growing flower animation.
Stormy Ocean
This animation tutorial teaches you how to create a realistic ocean storm.
Clock Animation
Create a clock animation using Maya Expression.
Lava Effect
This tutorial explains how to make a shader for lava effects using Maya’s material editor, called Hypershade.
Rocket
Model a rocket with a particle trail in Maya.
Particle Emission When Objects Collide
Emit particles at the exact location of the collision of objects.
Destroying A Wall
Destroy a wall using rigid bodies and particles in Maya.
Rigid Body Collision Detection
Spaceship Fleet
This animation tutorial shows you how to use the particle instancer to create a fleet of spaceships flying across a plain.
Bend Deformer
This Maya tutorial covers the use of the Bend Deformer, which links one attribute to another, and the use of math in expressions to create animation.
Rotating Wheels
Learn how to create an animation of a wheel that rotates in sync with the speed of the car. The final animation is more accurate and realistic.
Falling Leaves
Create a falling leaves animation in Maya using nCloth and Paint Effects.
Yoyo Animation
Tutorial on animating a yo-yo, with the string wrapping around the fingers of a deforming hand.
Muscle Rigging
Maya tutorial on creating muscles that contract and expand a few frames before the limb moves.
Instancing Animated Geometry To Particles
Particle Instancing saves time when animating many identical objects in a scene.
Mechanical Stairs
This tutorial teaches you how to create a set of mechanical stairs.
BlendShapes
This Maya tutorial explains the process of using BlendShapes for facial animation.
Domino Effect
This tutorial teaches you how to set up the geometry of a domino effect and apply a passive-to-active key switch.
Jellyfish
This tutorial shows you how to create and animate jellyfish. It covers many topics such as modeling, texturing, animation and paint effects.
Walk
This complex tutorial uses Maya Expression to add repeating actions to a model.
Motion Blur
Add motion blur to your 3D animation in post-production by creating 2-D motion vectors in Maya.
Maya Live
Maya Live is a set of motion-tracking tools for matching CG to clean plate footage. This basic tutorial teaches you how to use Maya Live.
Hotbox
Hotbox is a great feature of Maya that will increase your speed and productivity. It allows artists to access every tool in Maya with the keyboard space bar, without having to waste time searching for tools and menu items all over the large Maya interface.
Irradiance Particles in Mental Ray
Learn how to use the powerful irradiance particle system in Mental Ray to lower your rendering times while balancing the rendering quality of your image using custom techniques and settings.
For Advanced Users
The tutorials featured below come from skilled professionals who work in the CG industry and are intended for advanced users of Maya software. You can use these techniques in other 3D software packages as well. Some of the tutorials use other packages like ZBrush, Mudbox and Photoshop in combination with Maya for best results. Before you begin any of these tutorials, make sure you have enough processing power: most of these tutorials are resource hungry. If you perfect the basic techniques covered above, try to use your skills to work on some of the high-quality projects featured below. Practice is the key to success.
Modeling a Character
In this tutorial, you see how Carsten Lind creates a character model in Maya.
American Alligator
See how Massimo Righi creates a sunbathing American alligator.
Next-Gen Environment Textures
A tutorial by Daniel Vijoi on creating next-gen environment textures in Maya. This tutorial focuses more on texturing.
Sohrab
Making Sohrab, by Farzad Dalvand.
Male Green Frog
Tutorial teaches you how to create a photorealistic render and 3D model that can be used for animation.
Steam MasterNext
Making Steam Master: next-gen game head by Sorin Lupu.
Spitfire War Plane
In this tutorial, you see how to model a Spitfire war plane.
Swimsuit Babe
Make an attractive woman, by Jimmy Chow.
Fruit Tarts
Make lovely fruit tarts, by Hau Ming.
Last ELF
Make the Last Elf in Maya. The author, Piotr Fox Wysocki, has done everything in detail to give it a real-life look.
Skullhead Mobster
Making Skullhead Mobster, by Harsh Borah.
Prince
Making Prince, by Robert Vari.
Tiger Zoo
Making Tiger Zoo, by Massimo Righi.
Prehistoric Animals
A demonstration of how this artist renders realistic-looking prehistoric animals.
Ingrid Bergman
Making Ingrid Bergman, by Max Edwin Wahyudi.
Morgane
Modeling Morgane in Maya, by Cousigne Adrien.
Breaking Subsurface Scattering into Render Layers in Maya
This tutorial is about the process of breaking the subsurface into rendering layers and compositing them in post.
Portrait of a Troll
Jonas Persson creates this Portrait of a Troll.
Cheese Platter
Detailed tutorial on making a cheese platter, by Hau Ming.
Quiet Room
Making a quiet room, by Yan Chan.
Gladiator
Making a gladiator, by Christopher ADAJAR.
Joker
Making the Joker, by Mohammadtaghi Aibaghi Esfehani. The detailing is done with ZBrush, texturing and matte painting and shave and haircut with Adobe Photoshop, and the finaly rendering with Mental Ray.
Varga
Making Varga in Maya.
Old Farm
Creating an old farm, by Daniel VIJOI.
Trapped
Making Trapped, by Massimo Righi.
Fatjon’s Performance
Making of Fatjon’s Performance, by Qu Yu Cheng.
High Polygon Realistic Character Creation
Creating a realistic high polygon character in Maya.
Gordon Ramsay`s Caricature
Making Gordon Ramsay, caricature by Jason Edwards
Turtle
Maya tutorial on creating a realistic-looking turtle. Part 1, Part 2 and Part 3.
Street Cop
Creating a street cop, by Mashru Mishu.
Dr Julian
Maya texturing tutorial by Julian Jeremy Johnson-Mortimer.
Character Walk Through
Maya tutorial on creating a stunning character.
Meet You
Making of Meet You by Zhang Sheng.
Facial Animation Rig for Delgo
This tutorial from Warren Grubb shows how he created a facial animation rig for this character, which is more powerful and flexible than standard multi-targeted blendshape rigs.
Character hair
This tutorial shows how to create low poly hair for game characters using lots of images and some printscreens directly from the application used ( Maya, Photoshop, etc.)
Next-Gen Game Car
Model a game car without blueprints. This tutorial covers modeling, UV mapping and texturing.
Mini Cooper
This Maya tutorial focuses on shading and texturing.
Classical Girl
Making a Classical Girl by Wang Shiyong.
Foot
Modeling a foot in Maya, by Steven Stahlberg.